Team 3042 - Cobalt Catalysts
"We Build Students One Robot at a Time"
FIRST Robotics Competition Current Season: 2018 Build Season
FIRST Tech Challenge Current Season: 2017-2018 Competition Season
  • Home
  • About Us
    • Our Robots
    • Photos and Videos (Flickr)
    • Contact Us
  • FIRST Tech Challenge
    • Team 8473
    • Team 9182
    • Team 11621
    • FTC Accomplishments
    • Photos & Videos >
      • 2014 Season
  • Booster Club
    • Minutes
  • About FIRST
    • FIRST Robotics Competition >
      • 2017 Steamworks
      • 2016 Stronghold
      • 2015 Recycle Rush
      • 2014 Aerial Assist
      • 2013 Ultimate Ascent
      • 2012 Rebound Rumble
      • 2011 Logo Motion
      • 2010 Breakaway
      • 2009 Lunacy
    • FIRST Tech Challenge >
      • 2016 Velocity Vortex
      • 2015 FIRST Res-Q
      • 2014 Cascade Effect
  • Sponsors
    • Eastview High School
    • MPLS-St. Paul Magazine
    • Thomson Reuters
    • Power Systems Research
    • RBA
    • Uponor
    • University of St. Thomas
    • jjkoletar
    • Sponsorship Information
  • Newsletters
  • Calendar
About FIRST
FIRST Robotics Competition
2017 Steamworks
2016 Stronghold
2015 Recycle Rush
2014 Aerial Assist
2013 Ultimate Ascent
2012 Rebound Rumble
2011 Logo Motion
2010 Breakaway
2009 Lunacy
FIRST Tech Challenge
2016 Velocity Vortex
2015 FIRST Res-Q
2014 Cascade Effect
Sponsors

Eastview High School

MPLS-St. Paul Magazine

Thomson Reuters

Power Systems Research

RBA

jjkoletar

Uponor

University of St. Thomas

FIRST RES-Q

​2015-16


Lightning Robotics FTC Teams
Team 8473
Blue Lightning
Team 9182
Short Circuits
Team 9183
Bolts  From The Blue
Picture
​  THE Challenge

​          FIRST® RES-Q is played on a 12 ft. x 12 ft. square field with approximately 1 ft. high walls and a soft foam mat floor. Mountains consisting of alliance-specific climbing areas and goals are located in two corners of the playing field. Alliance-designated Zip Lines extend from the top of the Mountains to the playing field wall. Two alliancespecific Rescue Beacons in need of “repair” by autonomous robots are located on the playing field perimeter wall.
Scoring elements are 14 Climber figurines and 80 Debris in the shape of blocks and spheres. At the start of a match, Debris are randomly located throughout the playing field floor. Each team starts with up to two Climbers that can be pre-loaded onto their robot.
          Two randomly selected teams are paired together as an alliance to play one match against a second alliance. Alliances are designated as either “red,” or “blue.”
Matches have two distinct periods of play: a 30-second Autonomous period followed by a two minute Driver-Controlled period which includes a 30 second End Game.

           Autonomous Period: The game starts with a 30-second Autonomous period where robots are operated via pre-programmed instructions only. Robots gain points by: “resetting” Rescue Beacons, delivering Climbers to a Shelter, parking on the Mountain, and parking in the Rescue Beacon Repair Zone or Floor Goal.

          ​Driver-Controlled Period: During the Driver-Controlled period, teams retrieve up to five Debris at a time from the playing field and place them in Mountain Goals or Floor Goals. Debris may not be de-scored from the Mountain Goals but may be de-scored from the Floor Goals. Robots also scale the Mountains to release Climbers that slide down a Zip Line to safety.

          End Game: The final 30-seconds of the Driver-Controlled period is called the End Game. In addition to the Driver-Controlled period tasks, robots earn bonus points in the End Game by hanging from the Pull-up Bar on the topmost vertical section of the Mountain and claiming an All Clear Signal for their alliance.

Follow @Cobalt3042

Email Us

Powered by Create your own unique website with customizable templates.